Core Courses

Area A: Natural Science – Choose from an assortment of natural science courses ranging from Astronomy to Physics. Check out the College of the Redwoods course catalog for more information.


Area B: Social Science – For this area, Digital Media student are required to take BUS-10: Intro to Business, available in both the fall and spring semesters.


Area C: Humanities – Area C requires Digital Media student to take ART-10: Color & Design, available in both fall and spring semesters.


Area D1: Writing – Complete ENGL-1A or an alternative writing course of the same level or higher. These classes readily available both in the fall and spring semesters as well as summer.


Area D2: Oral Communication – To fulfill this requirement complete one or the following course; COMM-1, 6, or 7.


Area D3: Analytical – Complete one of the following math courses; MATH-120, 4, 5, 15, 25, 30, 50A, or 194. Alternatively, CIS-1 will fulfill this requirement if the student has assessed above MATH-120.

CIS-1 – College Computer Literacy (Fall/Spring) 4

An intermediate-level course focusing on the principles and applications of computers, including their role in business and society, the fundamentals of information systems, database management systems, networking, e-commerce, ethics and security, and computer systems hardware and software components.

COMM-5 – Intro to Mass Communications (Fall) 3

Survey of mass communication and the interrelationships of media and society including history, structure, and trends in a digital age. Discussion of theories and effects, economics, technology, law and ethics, global media, media literacy, and social issues, including gender and cultural diversity.

DM-10 – Digital Storytelling (Fall/Spring) 4

An introduction to digital media concepts featuring digital media hardware and software tools and techniques, survey of digital media applications, and issues relating to the use of digital media. Students conceptualize a media-based project using text, graphics, audio, video, animation, and interactivity and follow a development process to project delivery.

DM-11 – Digital Media Design (Fall/Spring) 4

An introductory course in visual design principles and concepts as applied to digital media-based projects with emphasis on the use of raster and vector graphic development tools.

DM-15 – Pre-Production (Fall) 4

This introductory course will explore digital media issues, develop projects for different types of media (i.e., CD ROM, video, Web), work with clients, and develop detailed storyboards culminating in a project manuscript.

DM-20 – Media Development for the Web (Spring) 4

A study in the use of professional software for developing multimedia applications and publishing on the internet and or CDROM-DVD, student teams assess needs or problems and design multimedia solutions with emphasis on the production process: concept, design, content development, product testing, and publishing.

DM-22 – Digital Publishing (Fall) 4

A study in the use of professional software for developing digital media products and publishing on the Internet. Student teams follow a production process: concept, design, content development, product testing, and publishing.

DM-30 – Interactive Media (Spring) 4

This is a course using professional-level software to develop interactive media products for entertainment and/or educational use. Students follow a production process to design and develop content to meet defined objectives and delivery requirements.

DM-63 – Desktop Publishing (Spring) 4

A study and practice in the use of professional desktop publishing software.  Students will apply the principles of typography and graphic design to develop documents which combine text, graphics, and photographs on a printed page for personal and business use.

DM-24A – Animation Principles (Fall) 3

A study in the principles of animation as defined by Disney animators and recognized as the essence of animation magic and the illusion of life as applied to 2D and 3D animation. Course includes the history of animation from early black and white cartoons to modern 2D and 3D productions. Students learn how scripts, storyboards, and short animation sequences are developed using traditional and computer techniques.

DM-24B – Cartoon Animation (Spring) 3

An introduction to the craft of cartoon animation, which includes understanding how successive positions create lifelike movement. Students conceptualize and develop simple 2D characters by learning how to sketch positions, gestures, and expression. Students learn how to translate the sketched characters to frame-based animation software and use a timeline to create character movement. Students learn animation techniques for creating characters that talk, walk, and show expression. A basic knowledge of computer graphics and 2D design concepts is assumed.

DT-80 – Modeling and Animation (Fall) 4

A study of 3D computer modeling, animation, and visualization. Students will use commercial grade software to learn how to create 3D content for architecture and product visualization, games, film/video, special effects, pre-visualization, and environment design.

ART-17 – Basic Drawing (Fall/Spring) 3

A beginning level course that introduces students to a variety of concepts for visual literacy and visual expression in drawing: including line, composition, value, color, space, and perspective. Media used includes graphite, charcoal, ink, pastel, and collage.

DM-71 – Digital Illustration (Fall) 0.5

An introduction to the concepts and use of digital illustration software. In this hands-on course, students develop vector graphics using industry standard graphics software.

ART-19 – Figure Drawing (Fall) 3 ~OR~

An introduction to the fundamentals for drawing the living human form. Concepts explored include gesture, contour, proportion, foreshortening, portraiture and anatomy. Students will also explore the expressive characteristics and narrative possibilities of figure drawing in both traditional and contemporary contexts.

        ART-35 – Digital Photography (Fall/Spring) 3

An introduction to digital photography. Concepts explored include tools, materials, and processes, the elements of design, and historical and contemporary trends.

        ART-43A – Introduction to Digital Art (Fall/Spring) 3

An introduction to fundamental concepts, practices, and theories of digital art. Topics include integration of traditional design, color, and compositional principles with contemporary digital technologies, including Photoshop.

DM-70A – Photoshop I (Fall/Spring) 0.5 ~OR~

An introduction to the concepts of Adobe Photoshop. In this hands-on course, students learn basic Photoshop techniques for image development and optimization for various delivery formats.

        DM-70B – Photoshop II (Fall) 0.5

Intermediate studies and hands-on skill development with masks, blending modes, alpha channels, and other common Photoshop techniques.

DM-56 – Video Production (Spring) 4

An introduction to the basic techniques of digital video production providing hands-on instruction in digital video and non-linear editing. Beginning with the basics of digital camera operation, shooting techniques, audio, and lighting, students will have an opportunity to practice the production process from live shoot to final edit.

DM-23 – Motion Graphics (Fall) 4

An intermediate course in motion graphics. Students will create visual effects and animated graphics for television, film, web, and other types of multimedia productions using professional development software.

DM-73 – Intro to Digital Audio (Fall) 0.5

A hands-on course in which students are introduced to digital audio. Students will capture, create, and edit sound files for media productions and various delivery formats.

DM-74 – Intro to Digital Video (Fall) 0.5

A hands-on course in which students are introduced to digital video. Students will capture, create, and edit video files for media productions and various delivery formats.

DM-7 – Intro to Game Development (Fall/Spring) 4

A study of game development fundamentals, incudes a survey of game development, game design, creating game art objects, game scripting, and game documentation.

DM-24A – Animation Principles (Fall) 3

A study in the principles of animation as defined by Disney animators and recognized as the essence of animation magic and the illusion of life as applied to 2D and 3D animation. Course includes the history of animation from early black and white cartoons to modern 2D and 3D productions. Students learn how scripts, storyboards, and short animation sequences are developed using traditional and computer techniques.

DT-80 – Modeling and Animation (Fall) 4

A study of 3D computer modeling, animation, and visualization. Students will use commercial grade software to learn how to create 3D content for architecture and product visualization, games, film/video, special effects, pre-visualization, and environment design.