Digital Media Header
Link to DM10Link to DM11Link to DM15Link to DM20Link to DM22Link to DM24ALink to DM24BLink to DM30Link to DM56Link to DM63Link to DM70ALink to DM70BLink to DM71Link to DM72Link to DM73Link to DM74Link to DM75ALink to DM75BLink to DM76Link to DM77
DM24B Cartoon Animation (4 units lecture/lab) CSU
Prerequisite: DM24A    Recommended Preparation: DM10, DM11, DM75

Spring 2008
DM-24B-E0339 MW 9:30AM - 10:55AM

Link to class website

Course Description
An introduction to the craft of cartoon animation, which includes understanding how successive positions create lifelike movement. Students conceptualize and develop simple 2D characters by learning how to sketch positions, gestures, and expression. Students learn how to translate the sketched characters to frame-based animation software and use a timeline to create character movement. Students learn animation techniques for creating characters that talk, walk, and show expression. A basic knowledge of computer graphics and 2D design concepts is assumed.

Course Learning Outcomes

Create and develop from sketches, cartoon animation sequences using professional-level 2D animation software with computer drawing tools and frame-based timelines.

  • Digitize and edit digital graphics to be used in animation sequences.
  • Use problem solving techniques to create accurate in-between sketches.
  • Associate animated movement and expression to real-life movement and expression.
  • Define and chart frame based animation sequences showing keyframes, backgrounds, audio, and fx timing.
  • Define and sketch basic characters and create a cartoon character through a series of sketches.
  • Apply expressive gestures and facial expression to cartoon characters.
  • Create a mouth shapes set and apply frame-based movement synchronized to dialogue.

t
Link to CR Main Page Link to Google Search Link to CR Blackboard Link to DM Home Page DM Navigation Menu