| Stoik
MorphMan updated April 5, 2006
To learn
about this powerful program, you can start
with the Help>Tutorial. Go through the Simple Distort and
Simple Morph tutorials, more if you have time.
To start using Morphman you need 2 jpg graphics at the same pixel
dimensions. (source and target images).
To start a new project go to step 1 below. To open an
existing project go to File>Open. The Open command opens mpj
files.
1. Go to
File>Source>Image and find your start jpg image. Go to
File>Target>Image and find your end jpg image.
2. Four windows
should be open on screen: Source, Target, Preview, and Project.
Add points and lines to the Source and Target window. The
accuracy and placement of points and lines will determine
how good your morph movie turns out. This doesn't necessarily
mean that more is better. Sometimes points are used to stop
area changes as well as typically used to control area changes.
3. You can
save your Morph project any time (File>Save). The
saved file is an mpj file type. The mpj file is not the end
product (a movie) but this is what makes your end product.
The production flow goes like this: source jpgs to morphman
project (mpj) to final output movie (avi)
4. To change
the movie duration go to Edit>Output Options and change
the total number of frames. Morphman defaults at 15fps. Using
the Output Options and Save Options in this window you can
change the frame rate and movie duration. There are buttons
for nearly every menu command used in this tutorial - more
efficient once you can identify them.
5. To make
the movie (also called rendering) go to File>Create>Movie.
Be sure to define all movie specifications and never render
the movie to a removable disk. Always render movies to the
largest fastest drive you have available. You can move the
finished movie to your removable disk after it has been created.
6. If making
a complete morph into something and morph back, set up the
first morph, save the mpj file then go to Markers>More>Swap.
This swaps the source and target images with all the markers
intact. Save this as a second mpj file.
7. To render
multiple morphs into one movie save each one as a morph project
and go to File>Render. This allows you to select morph files
(mpj), and line up multiple morphs, then it renders them all
as one movie. There
is also a Help>Tutorial on this.
There
is also a good Morph demonstration in the Experience Multimedia
program on the lab computers.
Open
Experience Multimedia and go to Elements>Animation>Software
and you'll see a Morph hyperlink. This is from a previous
Morph program but the principles and basic use are the same. |