DM24B Cartoon
Animation Spring
2008 syllabus
4 units lecture/lab Prerequisite:
DM24A
Instructor: Clyde Johnson Telephone:
476-4372 E-Mail: clyde-johnson@redwoods.edu
Class website: http://isweb.redwoods.edu/instruct/johnsonc/DM24B/
Class Times: MW 9:30-11:00AM (Mondays in FM108, Wednesdays in FM106)
Office hours (AD100P): tba
Instructor Lab times: tba
Students learn animation principles, techniques for line control and
quality, and computer animation basics in DM24A. Assuming they have acquired
these basic skills, DM24B provides students opportunity to follow a standard
production process to develop characters with lifelike movement in animation
scenes using professional-level 2D animation software (ToonBoom Studio).
Required Textbooks and Other
Materials:
1. Required Textbook: ToonBoom
Studio V4 User Manual in CR bookstore
Students will also be using the DM24A required textbook: The Animator's Survival Kit by Richard Williams
2. Required
materials: 20lb. bond paper for sketching, #2 pencils,
eraser, red and blue pencils - hard lead (CR bookstore),
ink pens
3. Recommended materials: sketchbook (5x7 to 8.5x11), pencil
sharpener
4. Recommended software for home if you can afford it: ToonBoom Studio 4.0 (student pricing available for $139)
5. Recommended Textbooks not in
CR bookstore and not required or specifically used in class, just recommended:
The Mechanics of Motion by Chris Webster
Prepare to Board! by Nancy Beiman
The Illusion of Life - Disney Animation by Frank Thomas
and Ollie Johnston
You will need to bring
sketching materials to every Wednesday class session - red, blue, black pencils
and 20lb. bond paper. You will be expected to read the textbook,
complete all in class and out of class assignments, participate in classroom
discussions, take notes during class lectures and exercises, and participate/produce
as a team member in the cartoon development process by providing what is expected
at the time it is expected.
Course Objectives:
- Create and develop from sketches, cartoon animation sequences
using professional-level 2D animation software with computer drawing
tools and frame-based timelines;
- Understand and apply the principles of animation as defined by
Disney animators.
- Digitize and edit digital graphics to be used in animation sequences;
- Use problem solving techniques to create accurate in-between
sketches;
- Associate animated movement and expression to real-life movement
and expression;
- Define and chart frame based animation sequences showing keyframes,
backgrounds, audio, and fx timing.
- Define and sketch basic character structure and proportion and
create a cartoon character through a series of sketches.
- Apply expressive gestures and facial expression to cartoon characters.
- Create a mouth shapes set and apply frame-based movement synchronized
to dialogue.
- Analyze published animation in terms of content and design.
- Apply understanding of basic visual design to produce
animation sequences that effectively communicate ideas
Assignments and quizzes
Assignments
will be posted on the class website and the key to receiving
full credit in the assignments is read and understand assignment,
providing specifics and details described. Everyone gets one
late assignment, after that all late assignments are 50% credit. There
will also in-class exercises and not attending class will result
in 0 points for these exercises. There are no make-ups for
the in-class exercises. There will be a maximum of three quizzes
and they may or may not be announced. Make-up quizzes are not
available unless previous arrangements are made. All
text assignments must be word processed unless otherwise specified.
Attendance
Class
attendance is required. If you miss class it is your responsibility
to find out what you missed from your classmates. Handouts
will be provided on the class website after the initial handout
date. Three absences can lower your final grade one letter,
five absences two letters lower, and seven absences can result
in an F grade for the course. Arriving more
than 10 minutes
late or leaving 10 minutes
early counts as a half absence.
Grading:
Assignment grades
will be posted on the class website throughout the semester.
The last 4 digits of your student ID will be used in grade
rubrics and charts.
Assignments: 80%, Quizzes: 10%, Participation: 10%
Grade Scale: 90 -100%
= A, 80 - 89% = B,
65 - 79% = C, 55 - 64% = D, 54% or less F
Incompletes
Incomplete
grades are for extenuating
circumstances such as medical or family emergency, please talk to me
at the time of the problem. Incomplete grades are not given if you
ask during the last 2 weeks of school. In order to get an incomplete
grade; you must be receiving at least a C grade at the time of the
problem.
Disqualification: It
is your responsibility to drop the class if that is your choice.
Instructor may also drop you from class early in the semester based
on attendance and homework.
Equipment check-out
Light boxes will be available for check out at various times during the semester. You must have a current grade of C or above to check out equipment. There is also one light box in the DM lab that you can use any time the lab is open or during other class times by instructor permission.
The above schedule and
procedures are subject to change due to extenuating circumstances.